![]() If you would like to suggest a game for us to play, you can email me (address in the footer of this page). NightFloyd transcripts are denoted by before the game title. Have (lots of) patience, grasshoppers!Īlso contained within the list below are a smattering of NightFloyd transcripts. Transcripts are kept for every session, though the site sometimes gets updated sporadically - it's not unheard of for us to update the site once a year, but we always (eventually) update. NB: Meeting time shifts with the US observance of daylight saving time.We used to be really well-organized and pick games in advance and even invite the author, but these days the group that shows up just decides what they're in the mood to play that day. We look forward to seeing you in the ClubHouse on ifMUD! If you're totally new to the ifMUD, you should also check out our helpful ifMUD for Beginners page.ĬlubFloyd meets nearly every Sunday at 2pm Eastern (11am Pacific). If you're new to ClubFloyd, please read the Rules & Instructions before you join us for the first time. The idea behind it is that each week a group of people meet online to cooperatively play a game of interactive fiction.Meetings occur on the ifMUD. TOP OF PAGE ClubFloyd & NightFloyd TranscriptsĬlubFloyd was founded on September 2, 2007. I've made a few pages for fellow "mudders" that probably won't make much sense to you unless you've been onmud: Many members of the IF community hang out and chat on ifMUD. Please note: There are more video game reviews on the Video Game Reviews portion of the Miscellany page. ![]() Runaway 2: Dream of the Turtle (Written with Sam Kabo Ashwell)ĭream Chronicles (Shockingly written with out Sam Kabo Ashwell)Ĭarte Blanche (Written with Sam Kabo Ashwell)ĭominique Pamplemousse (Written with Sam Kabo Ashwell) NiBiRu: Age of Secrets (Written with Sam Kabo Ashwell) Myst IV: Revelation (Written with Sam Kabo Ashwell) Syberia II (Written with Sam Kabo Ashwell) Syberia I (Written with Sam Kabo Ashwell) Granted, they're not text based and thus might not be entirely apropos here, but they're closely enough related that I feel this to be the proper place on the site for them. Other Silly Things I've Released(or to Which I've Contributed)(But possibly shouldn't have.) Works (to Which I Contributed) that I Recommend Click on the individual title for more information on each game, as well as an option to download it. Interactive Fiction ReleasesAs for programming interactive fiction, I have written or co-written some games. For more information on IntroComp, please visit introcomp. I feel it's a fantastic way for authors (particularly *new* authors) to tempt us with ideas and receive some feedback prior to pouring everything into their work. org.įrom 2003-2017, I was the organizer for IntroComp. IFComp has been running since 1995, which makes it the world's oldest continuously operational exposition for noncommercial video games! For more information, please visit ifcomp. It one of the flagship events every year for interactive fiction enthusiasts. Since 2018, I have been the organizer of the Interactive Fiction Comp etition. Twine version (right-click + save as) Inform version (viewable in-browser) If You Can Write, You Can Computer Make Games(PDF, right-click + save as)Ĭhoice-based Cloud Dreaming (written with Twine) Parser-based Cloud Dreaming (written with Inform 7) Here are the presentation and links to the example game, Cloud Dreaming, in two formats. In the talk, I compare choice- and parser-based IF from a player perspective and show some of the beginner-level code that can get you started on making a game. Here is a talk entitled If You Can Write, You Can Make Computer Games, which I've given a few times, including at Geek Girl Con. I'm also a writer and fairweather reviewer of games. These days, I run a weekly IF gaming group, ClubFloy d, organize the annual IntroComp, and moderate IFMUD. Since that time, IF has become a fairly big part of my life, and many of my closest friends are fellow enthusiasts. I still wish IF was mostly about that, and I suppose in the better works it still is.I lost touch with interactive fiction until I stumbled upon the newsgroups in the autumn of 2001. I was never about the puzzles, and though many look back on Zork and other early works as puzzle fests, I look back on how the prose made my imagination wander, how I would read a description and then stop to visualize. ![]() I don't think I solved it for a number of years, but the beauty of many of the locations became fixed in my mind, and I would daydream about wandering through the Great Underground Empire when I should have perhaps been studying French. ![]() I've been playing interactive fiction since I was eight, when my parents bought me a copy of Zork. If You Can Write, You Can Make Computer Games
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