The introduction of Warzone into multiplayer should probably be applauded, and the industry probably understates how significant and influential it was on the current state of online multiplayer. The shift in focus to Sparta Locke seemed bizarre given the increased focused on Master Chief in Halo 4, and the forced cooperative focus, even for a franchise so firmly celebratory of co-op play, made it feel less like ”my” Halo adventure. The core gameplay was as slick as ever, and Halo had never sounded nor looked so good in its long history. Guardians very much felt like the studios first really effort built from the ground up, even if Halo 4 was its first offering: there was no way they were moving away from Master Chief so close to Bungie’s retirement to the franchise, and so Halo 5 proved the perfect opportunity for the studio to really establish its own vision. Halo 5 is quite arguably the most ambitious game in the main Halo line of games, and for that it’s difficult not to admire what 343 tried to do. NOTE: This list looks at original releases, and excludes map packs and remasters, including The Master Chief Collection 11. Once we get 2-3 games into the list, you could probably personally mix and match which games go where, so this is by no means definitive, but rather simply my ranking based on personal taste, as well as my own interpretation of the game’s influence, style, quality and value. Worth noting that the “worst” on this list isn’t necessarily terrible, but that, weighted next to the absolute best, it’s not all that grand. With Infinite’s launch on the horizon on December 8, what better time to take a trip down memory lane and assess the Halo franchise throughout the years.īelow is my ranking of Halo games, from worst to best. That’s not necessarily 343’s fault, but it’s difficult not to acknowledge the sheer weight of expectation sitting on the studio and its upcoming Halo: Infinite, a game many old school Halo fans hope reignites the franchise as an industry elite. Halo hasn’t completely died off, but it doesn’t evoke the same sort of excitement and influence as it did in the early 2000s. Since then, 343’s Halo offerings have been good at best, and firmly “meh” at worst. Bungie, long associated with the Halo name, went out on its own once development on 2010’s Halo: Reach wrapped, cutting ties with Microsoft and Xbox in the process, and handing the reigns over to 343 Industries, the studio behind 2011’s Halo: Combat Evolved Anniversary. Unfortunately, the character and franchise aren’t quite what they used to be. One could argue that, if Microsoft did have anything at all over Sony and PlayStation, it was the formidable strength and relatable nature of Master Chief. No franchise has been so firmly ingrained in a gaming company’s and console’s identity since the likes of Mario and Nintendo, and Sonic with Sega. In the early Xbox days, the console and brand were clearly and widely defined by a single franchise: Halo. Halo Infinite’s on the horizon, so what better time to look over its predecessors? Here’s all Halo games ranked from worst to best.
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